The RPG Maker VX Ace Database is very effective. It is sometimes annoying having to search for the command buttons (which tab is it under?), but through the database you can easily modify many game features and the look and feel of your poject. This guide is to help you modify your game beyond the options in the database. It will introduce some simple modifications you can make by editing the RGSS (Ruby Game Scripting System), and hopefuly give you some confidence to look for other ways to modify your project for a unique RPG Maker game. Make a Save EventTo allow saving, you will make a save Event that sets Change Save Access to enable, then open the save menu before disabling save access. Create an event in the location of your Save Item.
Feb 11, 2010 - This instructable is about creating a simple game with RMXP, a program that can be downloaded. This tutorial will go deeper into RMXP abilities without changing the script. Navigate your mouse to File -> Save Project. By muttdoggy - I uploaded 'Rpg Maker Editors.zip' - This includes Rpg. Ini files, and MV Save File Editor (Recommend Notepad++ with JSON add-on). Work on XP so for those that want a save editor for a game using XP, here's one. [VX ACE] SAVE GAME MANIPULATION. What I'm looking for--and I've read through a dozen or so save game scripts without encountering this exact functionality-- is a bit of script that will allow me to delete a specific save game file, maybe with a script. Edit: I found THIS script from the amazing Yanfly.
In the Contents add the three commands • Change Save Access set to Enable, • Open Save Screen, and • Change Save Access set to Disable. We could get more creative and set events to make saving possible by the menu when next to a Save Point, or allow saving when indoors, or during the day by using events to cycle the Chane Save Access flag. Adding a step to unequip all items when character is revived To add a step to the Revive Battle Members on Defeat process, you will need to open the Script Editor [f11] • go to the BattleManager script, • navigate down to the Revive Battle Members on Defeat section (around line 257) • locate a method for the desired action, (I found removal all equipment method on the Game_Actor page, around line 251) also check that it doesn't branch off and stop the rest of the script you desire. • add the command into the script.
At line 261 of BattleManager we add the command. What information is in the Exception Error The exception error gives a few bits of useful information for fixing the error.
• The Script Name where the exception was found (circled in Red) • The Line number where the exception occured (circled in Blue) • The exception class - what explains what type of exception it is (highlighed Yellow) • More information about the exception (circled in Green) With this informaiton you should be able to review your script and locate the code that is causing an error. Test, test, test.This section only explained Exception Errors there are also errors that you will only find by Play testing your game. Errors like awarding XP instead of Gold when winning a battle, or forgetting to set the flag to open the last level. When making your project, you should be thinking about ways to test that the game is working. Then get other people to test it, so they can use a new approach to try help makesure your game is robust, fun and doesn't cause people to rage quit 2 minutes after pressing start.
Hey guys, I haven't been able to save files in-game in my project for the couple hours. I had previous saved files which no longer appear in the load game menu. When I try to save my game now it makes the *errrn' tone (You know, the bad sound.) I have tried to run the game as administrator and it hasn't changed anything. So it's not a matter of permission etc.